Elden Ring in technology test

0

After a long wait, From Elden Ring left the program. ComputerBase reviewed Soulslike PC technology with many criteria. It turns out that even if the 60 fps FPS limit is hit, the stutter caused by frame spacing and shader buffering is the most annoying first.

PC gamers have been waiting for Elden Ring for a long time, and now the game from developer Dark Souls From Software has finally arrived. Interest in Soulslike (of course!) is huge, as the 500,000 concurrently active player mark on Steam was easily passed at first. At the same time, the ratings from journalists are incredibly high, and the Metacritic score is 95 points (PS5 up to 97). Is Elden Ring so good? And what about technology in particular?

The technology does not match the actual game

Can technology keep up with the game? The answer must be correct at the beginning: No! The reason is explained below.

The “critique” of technology begins with the graphics. Elden Ring looks decent, but the look is nothing more than average. The game managed to create a very dense atmosphere, especially thanks to the mood lighting. Regardless, it’s average. Animation, level of detail, vegetation, insight: nothing stands out positively or negatively. On the other hand, the LOD level is annoying, as it constantly allows things, preferably plants, to appear out of nowhere in front of the player.

From Software implemented Elden Ring with an internal engine that also powers Dark Souls 3, for example. DirectX 12 is used as the exclusive API. However, modern features such as ray tracing are not available, and the same goes for AMD FSR and Nvidia DLSS. Ray tracing should come to the game later. No date yet.

No more than 60 frames per second. No matter how.

On PC, Elden Ring introduces annoying limitations: more than 60 frames per second are not supported and the game constantly forces 60 Hz, including VSync. And lately, many monitors have refresh rates of 144Hz or even higher, which is not only annoying, but also incomprehensible. The recent title simply needs to be transferred to the computer so that frame rates above 60 frames per second are possible without any problems. The days when FPS can cause problems should end in 2022.

There’s also no easy way to turn off the 60fps overlay, as in some games it’s simply by speeding up the screen. In Elden Ring it seems to be rooted deeper, the adjustable config file is missing. Although there is already a first tool for removing brakes, this technological test does not go that far.

Elden Ring’s graphics menu on PC only runs a minimal amount of software, nothing more than graphics presets and individual graphics options. Well, the FPS limiter is not necessary with a maximum of 60 frames per second, but other than that, there are no idle functions. For example, there is no stenography or shorthand. There are also no sample screenshots or individual job descriptions.

List of Elden Ring charts

List of Elden Ring charts

List of Elden Ring charts

Four graphic presets with slight differences

With Maximum, High, Medium and Low, Elden Ring offers four different graphics presets, with Maximum also representing all graphic details. The visual difference between “Maximum” and “High” is small in the photos, you almost have to look for it with a magnifying glass. At “elevation”, few objects no longer present any obstruction in the surrounding environment, which mainly affects the vegetation. However, during movement, flickering shadows are sometimes noticeable, which have not yet been seen with the maximum preset.

Then the graphics quality noticeably loses with the medium preset. The main difference is again the surrounding blockage, which appears to be almost completely broken, making the graphics somewhat flat. Apart from that, the sharpness of the texture is visibly reduced, otherwise there is hardly any difference in the image. What the images hide and the real problem with Medium is: the shadows are out of control. The flickering shadows that sometimes appear on the high setting are so consistent with “medium” that they almost look like a graphical error. This means that the middle preset cannot be used unless the shadow quality is manually re-enabled.

maximum advance

maximum advance

high setting

high setting

Medium preset

Medium preset

Low preset

Low preset

Then, texture sharpness is affected again with the low preset, and surface detail is also lost. Flashing shadows are on top again, but that doesn’t matter anymore.

Below-average adjustment potential

Elden Ring’s tuning capabilities are below average. High level instead of maximum detail does not bring much performance, so the GeForce RTX 3060 increases by 13% and the Radeon RX 6600 XT by 12%. Switching to the middle preset leads to a similar step, as the Nvidia graphics card increases by another 14% and the corresponding AMD increases by 15%.

However, keep in mind that the shadows look very poor from the medium graphics level. Increasing the quality of shadows also reduces the performance increase. Then the lower preset brings a 25% or 20% higher boost.

Graphics Preset Comparison – 3840 x 2160

    • Low preset

    • Medium preset

    • high setting

    • maximum advance

    • Low preset

    • Medium preset

    • high setting

    • maximum advance

The FPS jumps shown show that the frame rate in Elden Ring can only be increased to a limited extent with graphics presets – at least not without significantly reducing image quality.

Share.

Comments are closed.