The best software to cap your FPS with


Cap in game

Capping your in-game FPS gives you the best response times while also being the easiest. Depending on the game, you may need to change a value in your menu or use something like a launch command to set your FPS to a specific value.

Most games are able to perform basic steps in the FPS caps or refresh rate values ​​of your monitor. The main reason you would want to use the FPS cap in-game is that the process happens inside the game engine, so no additional lag frames are added. This translates to the best response times when it comes to FPS capping.

At the same time, in-game FPS capping is usually the least stable experience, causing fluctuating FPS and frame times. In short, with an in-game FPS cap, you’re trading frame-time stability for the lowest possible value in terms of ms.

AMD and Nvidia panel cap

The next easiest step to limiting FPS is to use the built-in option in your GPU control panel. In my case, in the Nvidia control panel, you have the option to globally limit your maximum frame rate.

nvidia control panel cap

This is a simple fix if you want all your games to run at the same cap, otherwise you’ll need to change the value depending on the game you’re playing. This type of FPS cap provides very stable frame times but introduces a frame delay which leads to higher latency.

In short, if you want to throttle your FPS using the Nvidia/AMD panel, you’ll trade latency for a much more stable experience with no frametime fluctuations, leading to consistent feel inputs.

RTSS cap

The oldest and most famous application that allows you to limit your FPS globally and individually is RTSS. RTSS is known to be a flexible tool with many features and also to offer the most stable FPS cap with consistent frame times and stable inputs.

rtss cap

RTSS was the original application that used a delay frame to smooth your inputs, then GPU control panel implementations. This means that RTSS will never fail to produce a stable FPS cap in any game, while the new GPU control panel FPS caps might falter here and there in terms of consistency.

The only real downside to using RTSS is that you have to download the app and configure the ceiling from there. The reason you would choose RTSS over the Nvidia/AMD FPS cap is simply the solid and consistent performance of RTSS in producing smooth and consistent FPS.

to sum up

  • In-game FPS caps will give you the lowest possible latency at the cost of consistency
  • Nvidia/AMD FPS caps are easy to set up and give you consistent frame times and FPS
  • RTSS is the most stable implementation of FPS capping that never falters, giving you a stable experience at all times

To see which one best suits your tastes, you’ll need to test them individually and see how well they perform. In some games, certain FPS cap implementations are better, so you’ll need to do this for every game you play.

Remember that for competitive gaming, you might want the lowest latency for the fastest in-game responses. On the other hand, for a game where visuals are important, having smooth frames will lead to better experience.


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